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In the Coppercube 3D viewport preview, the legs and head animations do not sync with each other - but as soon as my game launches, the animations sync perfectly with each other. I made the head a child of the legs to make it easier to adjust them together as one objects. It seems to be working, (obviously as long as the scale and position are exactly the same for both models).
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Upon importing to Coppercube, there were still no textures and only 1 texture slot.ġ: Load the full model into blender, delete the head and export the legs animation as “model_legs.fbx”.Ģ: Load the full model into blender again, delete the legs and export the head animation as “model_head.fbx”.ģ: Import the legs animation into Coppercube and apply the legs texture.Ĥ: Import the head animation into Coppercube and apply the head texture. It was meant to be a simple case of applying the2 separate textures to the body and legs and then joining them as one object in Blender with ‘Ctrl’ and ‘J’ before exporting as a new fbx. *After a few hours of unsuccessfully trying to merge the textures, I gave up.
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I’ll need to research how to adjust a UV map. I’ll try to merge the two textures as one. Thanks warkarma - that’s a really good solution. Is there a way I can embed (bake?) both textures as part of the 3D file? Or maybe make a single jpeg texture that covers the body and legs but only uses up one single texture slot? My question is: how can I get the sketchfab model I bought to have both the Body and Legs textures in Coppercube 6? Assuming I need to convert from. Later versions of blender (v2.79 and 2.8a) do import the. fbx object into blender 2.66 (even with the fbx import addon activated). The problem is: only Blender v2.66 seems to work with multiple texture slots in direct x format - but I cannot import the. x file (direct x format) so that I can have a separate texture slot for the body and the legs. There is no separate slot (in coppercube) for me to select a texture for the legs. Coppercube only loads the body texture and applies the same texture to both the body and the legs. The issue I have is that the model is made of 2 main textured parts: 1- Body, 2- Legs. It works really well but the textures don’t work properly. I included the model in a game I’m making using Coppercube 6. It is intended to be used for creating 3D educational programs, architectural.
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Simply import your 3D models, specify camera controllers and behaviors, and hit publish. Hi, I bought and downloaded a nicely animated model which has 2 folders: CopperCube is a 3D editor for creating interactive 3D applications or simple games for Flash / Stage 3D, WebGL or as application.